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Unity Transform Essentials - 02 - transform.position property

Unity Transform Essentials - 02 - transform.position propertyУ вашего броузера проблема в совместимости с HTML5
Unity Transform Essentials - 02 - transform.position property Translating game objects using transform.position property: Translating means changing position of a game object transform.position: - stores the position of a game object relative to the world coordinate system (or world origin) in the form of Vector3 structure - is used to get or set position of a game object and move a game object relative to the world coordinate system (or world origin) Example Code: using System.Collections; using System.Collections.Generic; using UnityEngine; public class CubeController : MonoBehaviour { // Use this for initialization void Start () { /* Debug.Log (this.transform.position.x); Debug.Log (this.transform.position.y); Debug.Log (this.transform.position.z); this.transform.position.x = 10f; this.transform.position.y = 0f; this.transform.position.z = 0f; */ //this.transform.position = new Vector3 (10f,0f,0f); //this.transform.position = this.transform.position + new Vector3 (0f, 0f, 10f); // 0,0,10 //this.transform.position = this.transform.position + new Vector3 (0f, 0f, 10f); // 0,0,20 } // Update is called once per frame void Update () { //this.transform.position = this.transform.position + new Vector3 (-10f, 0f, 0f) * Time.deltaTime; this.transform.position += new Vector3 (-10f, 0f, 0f) * Time.deltaTime; } } =================================== Follow the link for next video: Unity Transform Essentials - 03 - transform.localPosition property https://youtu.be/ur2ksHAw9SM Follow the link for previous video: Unity Transform Essentials - 01 - Transform Class Introduction https://youtu.be/UST0SwYGwjs ===================================
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