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Unity 3D Tutorial Essentials 20 - Game Objects & Components

Unity 3D Tutorial Essentials 20 - Game Objects & ComponentsУ вашего броузера проблема в совместимости с HTML5
Unity Essentials Tutorial 20 - Game Objects & Components Game Object: Any object which is part of a game scene is a game object. Game object is a container object for components with some common properties & functionalities. Common properties: Game object header Active checkbox: allows us to set the active state of the game object Name textbox: allows us to set name of the game object Static checkbox: allows us to set this game object is dynamic or static Tag dropdown: allows us to set the tag of the game object Layer dropdown: allows us to set the layer in which the game object is placed Common functionalities: All game objects have some common functionality like adding and removing components Note: Game objects are building blocks of a game scene. Game object is defined by its components Components: Components define the game object & its functionality (behavior) Ex: Transform: defines the position, rotation & scale of a game object Every game object contains one irremovable component i.e. Transform Mesh Filter: Mesh Filter defines the geometry (Mesh) of the 3D Object Mesh Renderer: Mesh Renderer renders the geometry (Mesh) based on the Mesh Filter Collider: Collider defines the geometry for physics collision Light: Light component defines how the light is emitted through a game object Note: Components are the building blocks of a game object. To build any game object the base game object is the empty game object. Empty Game Object: Empty game object is a game object with only Transform component Note: Empty game object is a base game object for all other game objects. We can build any specific game object by adding necessary components to an empty game object. Cube Game Object: A game object with Mesh Filter, Mesh Renderer, Box Collider Directional Light Game Object: A game object with Light Summary: 1 project = 1 Game Game is a collection of game scenes Game scene is a collection of game objects Game object is a collection of components Component is a collection of properties Game object is a container object for components Game Objects are building blocks of a game scene Components define the game object & its behavior Components are the building blocks of a game object Empty game object is a base game object for all other game objects We can build any specific game object by adding necessary components to an empty game object ========================================= Follow the link for next video: Unity Essentials Tutorial 21 - Scene view navigation https://youtu.be/Q2hPYnC_tiM Follow the link previous video: Unity Essentials Tutorial 19 - Assets Menu - All commands explained https://youtu.be/dlbYZgzh-Ys =========================================
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