Thursday, 11 September, 2025г.
russian english deutsch french spanish portuguese czech greek georgian chinese japanese korean indonesian turkish thai uzbek

пример: покупка автомобиля в Запорожье

 

Mapping for Quake: TrenchBroom 2.0 - The id Maps

Mapping for Quake: TrenchBroom 2.0  - The id MapsУ вашего броузера проблема в совместимости с HTML5
Mapping for Quake: TrenchBroom 2.0 - Episode 9 - The id Maps PLEASE NOTE: TrenchBroom has an excellent manual. You can find it under the “Help” menu. Mapping for Quake on Discord https://discordapp.com/invite/j5xh8QT If you haven’t watched the other episodes in this series here’s the playlist: https://www.youtube.com/playlist?list=PLgDKRPte5Y0AZ_K_PZbWbgBAEt5xf74aE In this episode, see how the original map files can help you teach yourself mapping by examining “what id did.” You’ll need these two files to continue: The Quake Map Source https://www.quaddicted.com/files/maps/sources/quake_map_source.zip The Quake Texture Wad https://www.quaddicted.com/files/wads/quakewad.zip Highlights: 0:55 Files Needed 1:31 Quake101.wad 1:51 Start Map 2:39 Drill Down through Selections 3:27 Start.map Source 3:39 trigger_multiple 4:02 trigger_setskill 4:14 trigger_teleport 4:23 func_episodegate 4:34 spawnflags (deathmatch only) 4:57 E1M2.map source 5:31 path_corner 6:06 door unlock set piece 6:34 func_door (yellow armor)
Мой аккаунт