Thursday, 11 September, 2025г.
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пример: покупка автомобиля в Запорожье

 

Mapping for Quake: TrenchBroom 2.0 - Entities Part 3

Mapping for Quake: TrenchBroom 2.0 - Entities Part 3У вашего броузера проблема в совместимости с HTML5
Mapping for Quake: TrenchBroom 2.0 - Episode 13 - Entities Part 3 PLEASE NOTE: TrenchBroom has an excellent manual. You can find it under the “Help” menu. Mapping for Quake on Discord https://discordapp.com/invite/j5xh8QT If you haven’t watched the other episodes in this series here’s the playlist: https://www.youtube.com/playlist?list=PLgDKRPte5Y0AZ_K_PZbWbgBAEt5xf74aE Using a entity packed sample mini-level, this episode we’ll cover trigger_monsterjump, func_button, func_door and func_plat. Learn more about spawnflags and how to toggle a door open or closed. Highlights: 0:21 Review trigger_once 1:06 trigger_monsterjump 2:27 func_door introduction 2:48 func_door (Gold Key Door) 3:56 func_plat introduction 5:48 func_button (review) 6:34 Using func_door as a platform 6:55 Up / Down setting func_door (-1 & -2) 7:33 func_plat vs. func_door 9:24 Toggle func_door open or closed 10:36 Upcoming tutorials
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