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Using Borland graphics.h with Dev-C++ for Graphics Programming in C++

Using Borland graphics.h with Dev-C++ for Graphics Programming in C++У вашего броузера проблема в совместимости с HTML5
How to download, install, add and include graphics.h in Dev C++? A video tutorial showing how to setup and use the WinBGIm graphics library with Dev-C++ development environment and mingw32 compiler for compiling, linking building and running 2d computer graphics application written in both C or C++ programming language. WinBGIm (Windows BGI - with mouse) is a port of BGI (Borland Graphics Interface, graphics.h) for modern Microsoft Windows operating systems to let you add and include graphics.h in Dev C++. BGI, once extremely popular, was used to implement presentation graphics in C/C++ programs and was ideal for learning graphics programming in C or C++ programming language by sutudents. BGI is less powerful than modern graphics libraries such as DirectX, SDL, OpenGL or Vulkan so it can only be used to run old programs written for Borland Turbo C/C++. Download Link for WinBGIm graphics.h: http://computergraphicsworld.blogspot.com/p/bgi-graphics.html WinBGIm Official Website Link: http://winbgim.codecutter.org/ A simple C++ program Link: https://www.cs.colorado.edu/~main/bgi/dev-c++/ Keywords: How to setup graphics.h with Dev-C++ Graphics.h Dev C++ Graphics.h Header File Graphics in Dev C++ BGI Graphics Undefined Reference to Graphic Programming in C/C++ C/C++ Graphics Programing Computer Graphics Please subscribe my channel
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