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Setting up and Using the WinBGIm Graphics Library (the Borland graphics.h) with CodeBlocks IDE

Setting up and Using the WinBGIm Graphics Library (the Borland graphics.h) with CodeBlocks IDEУ вашего броузера проблема в совместимости с HTML5
How to include graphics.h in CodeBlocks? This lecture provides a mechanism for installing, setting up and using the WinBGIm Graphics Library (the Borland graphics.h) with the CodeBlocks development environment. I’ll also show you how to rebuild WinBGIm from its source code. Download Lecture Notes & WinBGIm Graphics Library Pre-Built Binaries (graphics.h and libbgi.a) https://www.facebook.com/groups/oracle.tutorials/permalink/532710897123445/ Download The WinBGIm 6.0 (Nov 2005) source code http://winbgim.codecutter.org/ MSYS2 installer https://www.msys2.org/ Download Code::Blocks IDE http://www.codeblocks.org/downloads/binaries Linker Parameters https://www.cs.colorado.edu/~main/bgi/dev-c++/ Tags: Basic Graphic Programming in C++ C and C++ Graphics Tutorials C++ Programming Computer Graphics Code Examples Graphics Programming in C and C++ How to add graphics.h in Code::Blocks? Including the WinBGIm Graphics Library Learning to Draw Basic Graphics in C++ Setting up winbgim with code blocks Using the WinBGIm Graphics Library with CodeBlocks Using the WinBGIm Graphics Library with the Code::Blocks Development Environment WinBGIm Graphics Library Installation graphics in c++ tutorial graphics in turbo c++ graphics programming tutorials Getting graphics.h to work on mingw32 gnu C++ compiler
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