Setting up and Using the WinBGIm Graphics Library (the Borland graphics.h) with CodeBlocks IDE
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How to include graphics.h in CodeBlocks?
This lecture provides a mechanism for installing, setting up and using the WinBGIm Graphics Library (the Borland graphics.h) with the CodeBlocks development environment. I’ll also show you how to rebuild WinBGIm from its source code.
Download Lecture Notes & WinBGIm Graphics Library Pre-Built Binaries (graphics.h and libbgi.a)
https://www.facebook.com/groups/oracle.tutorials/permalink/532710897123445/
Download The WinBGIm 6.0 (Nov 2005) source code
http://winbgim.codecutter.org/
MSYS2 installer
https://www.msys2.org/
Download Code::Blocks IDE
http://www.codeblocks.org/downloads/binaries
Linker Parameters
https://www.cs.colorado.edu/~main/bgi/dev-c++/
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