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Unreal Engine 4 - Introduction to Geometry Part 1

Unreal Engine 4 - Introduction to Geometry Part 1У вашего броузера проблема в совместимости с HTML5
Evening everyone, After a few days of rest, we must get back to Unreal. Today, we will talk about Geometry and why it is useful when we are developing a video game. Geometry was the core structure of video games many years ago. However, with new technology constantly pouring in, game designers have found better ways of actually creating assets for their games. Still, Geometry plays a vital role in a game's development. It is often used during the early stages of development to have some sort of a workflow and archetype to tinker with. This topic will be divided in a series of videos, since we will creating a small house and a few assets using only the Engine's built-in Geometry system. For more in-depths information and documentation about Geometry, visit: https://docs.unrealengine.com/latest/INT/Engine/Actors/Brushes/
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