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Setting up Lightmap Density On BSP Brushes - #5 Unreal Engine 4: Level Design For Beginners

Setting up Lightmap Density On BSP Brushes - #5 Unreal Engine 4: Level Design For BeginnersУ вашего броузера проблема в совместимости с HTML5
Unreal Engine 4: Level Design For Beginners ➡Chapter 1: Introduction to Geometry Tools (BSP Brushes) ➡Setting Lightmap Density on Geometry Brushes And Building Lights ? GET NOTIFIED: SUB! https://www.youtube.com/channel/UCxI1PdSHCtBPVFqdKg9aKnQ/featured?sub_confirmation=1 ?️ Level Design For Beginners: Playlist! https://www.youtube.com/playlist?list=PLDoam5BC8MZOJpqRXQ3aZUC0RbL2z59XG Welcome to Level Design For Beginners with Unreal Engine 4 Series. In first chapter you will learn about Geometry Tools or as they use to be called in older versions of engine BSP Brushes. Geometry Tools are a powerful way to block out your levels and then play test until you are happy with how game plays. In this video we'll going to setup Lightmap Density on Geometry Brushes and few other lights related options then we are going to build the lights. Luoshuang's GPULightmass: https://forums.unrealengine.com/development-discussion/rendering/1460002-luoshuang-s-gpulightmass
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