How to create high quality, realistic landscapes using real-world satellite topographical data as seen in Ghost Recon: Wildlands and PUBG (as well as many others). Learn how to manipulate a heightmap to make Triple-A quality terrain in Unreal Engine 4 and Adobe Photoshop, and how to use heightmap textures to create a high quality landscape material. Topics covered: Texture creation in Photoshop, material graphs, landscape meshes, heightmaps, material instancing.
LINKS:
Assets Download - https://bit.ly/2AZRrOZ
Tangram Heightmapper - https://tangrams.github.io/heightmapper
Basic Landscape Tutorial - https://youtu.be/DejPMl8cP00
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