In this video I present a method of using Cloth Skin Simulation in conjunction with the Delta Mush deformer to manage skin collisions for character animation without setting up muscle systems.
You can read the full article here at http://cgicoffee.com/blog/2016/07/cloth-simulation-and-delta-mush-for-skin-collision
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3D, CGI, Softimage, Cloth simulation, Maya, Syflex, Muscle, Delta Mush, Skin Deform, Skin Animation, Animation, 3D animation, Blend Shapes, blendshapes, CG, Collision, Dynamics, Soft body, Study, Experiment, Presentation, motion, render, Redshift, Redshift3D, RND, jiggle, skin fold, Character, Character animation