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Blender Cape Animation Tutorial - Cloth Simulation Blender 2.8

Blender Cape Animation Tutorial - Cloth Simulation Blender 2.8У вашего броузера проблема в совместимости с HTML5
In this Blender Cape Animation Tutorial you will learn how to add a basic cape to your 3d Character and create realistic physics for the cape. This is all done through Blender Cloth Simulation. So this is bascially a Blender 2.8 Cloth Simulation Tutorial. This Blender 2.8 Cloth Physics Tutorial will demonstrate how to apply cloth physics to a 3D mesh, pin a 3D cloth to a vertex group, parent the cape to the 3D Character. As an optional step, we use a shrink wrap modifier to create the collar of the cape. This is an alternative to using the sewing cloth physics which can get complicated. This Blender Cloth Tutorial uses lower quality steps in the baking simulation. Be sure to up those values to obtain a better result. Also feel free to change other cloth values in order to get interesting results for the cape. If you are interested in bring Daz Studio characters into Blender 3D, here is a playlist of some tutorials: https://www.youtube.com/playlist?list=PLLOAIDS7149fpfag6MU73SQfIS7foU0B6 Here is a Node Wrangler tip for quickly setting up realistic materials with image textures: https://youtu.be/DIRZIz-eQps Cape Tutorial 1:28 - Adding Example Mesh (Cube or UV Sphere) 1:53 - Adding Collision Physics (Physics Context Tab) to Object Mesh 2:45 - Modeling Cape from Object Mesh (Adding a Mesh Circle and Extruding it out to desired length) 9:10 - Add collar vertices to Vertex Group for Cloth Pinning 10:48 - Add SubDivision Surface Modifier to Cape Mesh 11:38 - Add Solidify Modifier for Cape Thickness 12:06 - Add Shrinkwrap Modifier to form collar around Character Mesh 13:48 - Add Cloth Physics for Simulation and associated settings 15:15 - Cloth Pinning 17:00 - Adding a PBR Material for the Cape using Image Textures for the Principled Shader 18:03 - Node Wrangler Shortcut for quickly setting up Image Textures 18:35 - Obtaining PBR Image textures from Textures.com 20:09 - Actually using the Node Wrangler shortcut 20:55 - Animating the character to give Cape more to do (Floating Character) 21:50 - Using Blender 2.8 Animation Layout 22:55 - Duplicating Keyframes to quickly repeat repetitive motion 23:40 - Adding Wind Force Field to make Cape blow in the wind 24:40 - Baking Cloth Simulation 25:20 - Examine Baking Results 26:30 - Final Thoughts and Reminder to Subscribe Thank you for watching this video on Blender Cloth Physics. Website: w3productions.com Twitter: twitter.com/W3Productions1
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