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Mini Metro: When Less is More

Mini Metro: When Less is MoreУ вашего броузера проблема в совместимости с HTML5
In this 2017 GDC session, Mini Metro developer Jamie Churchman takes a look at the successes and failures of visual design in Mini Metro, and examines how user interface and visual design decisions play a role in creating a rewarding experience for the player. Register for GDC: http://ubm.io/2gk5KTU Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
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