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Crackpot AI Devs: Unproven Game AI Techniques that Might Possibly Work

Crackpot AI Devs: Unproven Game AI Techniques that Might Possibly WorkУ вашего броузера проблема в совместимости с HTML5
In this 2016 GDC session, AI programmers Steve Rabin, Rez Graham, Daniel Brewer, Brian Schwab, Alex Champandard & Tobias Karlsson propose their pie-in-the-sky ideas that they've been unable to try, may never be able to try, & which may or may not even be feasible. This is your chance to be inspired, steal innovative ideas, work out the details, and prove to everyone that you can make it work. Register for GDC: http://ubm.io/2gk5KTU Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
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