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iClone 6 Tutorial - Basics of Rigid Body Physics

iClone 6 Tutorial - Basics of Rigid Body PhysicsУ вашего броузера проблема в совместимости с HTML5
Try out the new iClone 6 for FREE: http://www.reallusion.com/iclone/iclone_trial.aspx Know more: http://www.reallusion.com/iclone/14-ic6_preorder/index.html iClone 6 incorporates Nvidia's PhysX physics engine for improved physics performance. In this basic physics tutorial, you will learn how to create a simple rocket from scratch, set its bounding box shape and assign physics values to it, and then launch it using the initial force option in your physics object settings. 00:21 - Constructing a Rocket with 3D Shapes 4:57 - Bounding Boxes 8:31 - Initial Force 12:14 - Setting Launch Time
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