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How Sid Meier Almost Made Civilization a Real-Time Strategy Game | War Stories | Ars Technica

How Sid Meier Almost Made Civilization a Real-Time Strategy Game | War Stories | Ars TechnicaУ вашего броузера проблема в совместимости с HTML5
Sid Meier, the creator of the popular Civilization video game series, goes behind the scenes of the development of the franchise's first entry. Sid explains some of the challenges they came across while transitioning the game from real-time to turn-based strategy. Connect with Ars Technica: Visit ArsTechnica.com: http://arstechnica.com Follow Ars Technica on Facebook: https://www.facebook.com/arstechnica Follow Ars Technica on Google+: https://plus.google.com/+ArsTechnica/videos Follow Ars Technica on Twitter: https://twitter.com/arstechnica How Sid Meier Almost Made Civilization a Real-Time Strategy Game | War Stories | Ars Technica
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