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How a Painter Became Dead Space's Game Designer | Ars Technica

How a Painter Became Dead Space's Game Designer | Ars TechnicaУ вашего броузера проблема в совместимости с HTML5
Sledgehammer Games co-founder Glen Schofield goes through his artistic archives and explains how he got started in the gaming industry. Starting out as an artist for advertisements and board games, Glen got his big break in the gaming industry when he started working with Absolute Entertainment. After doing the art for an extremely successful Barbie game, Glen was promoted to art director and his career took off. F Connect with Ars Technica: Visit ArsTechnica.com: http://arstechnica.com Follow Ars Technica on Facebook: https://www.facebook.com/arstechnica Follow Ars Technica on Google+: https://plus.google.com/+ArsTechnica/videos Follow Ars Technica on Twitter: https://twitter.com/arstechnica How a Painter Became Dead Space's Game Designer | Ars Technica
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