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Designing the Anti-Platformer: Mushroom 11 Puzzle Systems

Designing the Anti-Platformer: Mushroom 11 Puzzle SystemsУ вашего броузера проблема в совместимости с HTML5
In this 2016 talk, Untame designer Itay Keren presents a deep dive into the puzzle design of Mushroom 11, with its novel mechanics that enable free-form shaping, pruning and splitting, opening up a world of unfamiliar puzzle interactions to discover. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ
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