Wednesday, 10 September, 2025г.
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пример: покупка автомобиля в Запорожье

 

Cloth Simulation to Bone Animation in Blender 2.79

Cloth Simulation to Bone Animation in Blender 2.79У вашего броузера проблема в совместимости с HTML5
Add a plane for our flag rotate it 90* on x for sansar animation subdivide it unwrap the UVs for texture add an armature for animation rotate it 90* on x for sansar animation rotate it into place and apply the pose as the rest pose create the base bone structure for the flag name the bones so you can find them easily snap the bones to the vertices extrude the bones to the next set of vertices name the bone animated flag and parent it to the armature with automatic weights fix any weight painting that may be wrong, with autonormalize checked set up the vertex groups (bone) for the cloth simulation pinning, I use the A bone for pinning duplicate the bone flag clear its parent keeping the vertex groups rename it cloth, for the cloth simulated flag set up your cloth simulation and adjust it till you are happy with it I hid the cloth simulated flag to get it out of the way put the armature into pose mode select each bone and add constraint 'track to' to it target the cloth flag, and the vertex group named after each bone I skip ahead to finished flag select all the bones and bake their pose animation check visual keying and clear constraints select the bone animated flag, and the armature and export with sansar rigged clothing settings My export settings can be found at https://gitlab.com/OldVamp/Sansar-Resources-Blender
Теги: OldVamp

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