Thursday, 11 September, 2025г.
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2nd Fixes for Merge of Advanced Locomotion & Weapon Component

2nd Fixes for Merge of Advanced Locomotion & Weapon ComponentУ вашего броузера проблема в совместимости с HTML5
Join our Discord: https://discord.gg/Z9xyX9w Support me on Patreon: https://patreon.com/howtomakegames There is a mistake in my video. Thank you Laf for catching it. At https://youtu.be/L1WJMt7pIRM?t=960 You want to connect up the branches in a similar manner as the Forward/Back InputAxis. I missed connecting them during the recording. Example of correct code: https://i.imgur.com/c5U4Tok.png In this video I do a second round of fixes for some issues left over after my previous merge and fixes video. 1. Disable turn in place while aiming down sights to make usable. 2. Fixed leg stance for upright and crouch. 3. Only allow sprint while going forward. 4. Allow sprint with a weapon. 5. Leg movement fixes from ALS Discord. 6. Set ragdoll on death instead of pre-set animations. 7. Added additional blend per bones in animbp. 8. Add more weapons to starting character for testing. 9. Describe the issues with first person form ALS with Weapon Component. Advanced Locomotion System (V3) https://www.unrealengine.com/marketplace/en-US/slug/advanced-locomotion-system-v1 Weapon Component https://www.unrealengine.com/marketplace/en-US/slug/weapon-component
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