This is advanced, optimized and easy to setup component-based system that would let you to achieve more AAA quality aspects of your games - makes AI moving on navmeshes a lot more smooth and natural without forcing any rotation/movement limitations to your Character (or Pawn) and with no any compromises on performance side (at least on modern mid-end desktop CPUs). C++ well commented code only and almost all is virtual and so fairly flexible for inheritance and your further code modifications.
Marketplace link: https://unrealengine.com/marketplace/en-US/slug/ai-spline-based-movement-system
Demo project (packaged): https://drive.google.com/file/d/1Y3UxQhO7TYEPrnhdju3wgMg8C34U9WPg/view?usp=sharing
Additional info
My social page: https://www.linkedin.com/in/vemaster/
Email for support:
[email protected]
LongmireLocomotion's Advanced Locomotion System V3.1 used as character template for this particular demo.
Royalty free music from: https://www.bensound.com