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Weight Map Correction For Adobe Mixamo Character Rig

Weight Map Correction For Adobe Mixamo Character RigУ вашего броузера проблема в совместимости с HTML5
Hey there DevSquad, today we take a look at how we can correct Adobe Mixamo autorigger's weightmap to allow for complex geometry not to be distorted. We also cover a introduction to weightmapping and why it's important in the animation process. Virtus Mixamo Tutorial: https://www.youtube.com/watch?v=bHv8masC28s Instructor Partner: Manuel Rondon https://manuelrondon.artstation.com/ ► DevSquad Clothing: http://www.devsquadmerch.com ♥ Subscribe for new episodes weekly! http://bit.ly/1RWCVIN ♥ Join the Virtus Dev Squad Discord: https://discord.gg/hs37bev ♥ Don't forget you can help support the channel on Patreon to help us keep our content FREE https://www.patreon.com/VirtusEdu Virtus Learning Hub // Media ● Facebook Page - https://www.facebook.com/VirtusHub ●Twitter Page - http://www.twitter.com/virtushub ●Instagram - https://www.instagram.com/virtushub/ ● Website - https://www.virtushub.com/ #mixamo #rig #animation
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