VR Networking Part 2 - Interacting with objects and syncing animations over a VR multiplayer server
У вашего броузера проблема в совместимости с HTML5
In part two of this tutorial series, I demonstrate how to set up some basic interactivity (grabbing and moving objects) over a multiplayer network server in Virtual reality, and how to have animations that are synced over that server and different for individual players. This is a basic setup tutorial that will allow you to add your own animations and interactivity as you develop multiplayer virtual reality games.