Thursday, 11 September, 2025г.
russian english deutsch french spanish portuguese czech greek georgian chinese japanese korean indonesian turkish thai uzbek

пример: покупка автомобиля в Запорожье

 

Unreal Melee Combat - NPC Attack AI & Hit Range - UE4 Open World Tutorials #72

Unreal Melee Combat  - NPC Attack AI & Hit Range - UE4 Open World Tutorials #72У вашего броузера проблема в совместимости с HTML5
In the current version of the enemy attack AI we have developed in unreal engine 4 for our melee combat system, all they do is when ever they see an enemy, they run to the enemy and start attacking. They don't consider factors like the distance from them to the enemy when they are in fight. So, today I am going to implement a method where they calculate the distance from them to their enemy and only if the enemy is withing the hit range of their melee weapon, they will launch the attack. Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code Support my work on Patreon : https://www.patreon.com/CodeLikeMe
Мой аккаунт