Unity 3d Create a Full Game Cannon Blast Cannon Controller and Firing Cannon with Physics
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Hello Coders, in this video Jared shows us how to create a C# script in Unity 3D that can manage the rotation of our cannon by clicking and dragging gameobjects in our scene. We use several functions in order to achieve the gameobject rotation that we are looking for and we make use of raycasts in order to get our mouse position in the scene. One of the most important functions in this script is the camera.ScreenPointToRay function, and we also lerp Quaternions in order to smoothly rotate our gameobject in Unity 3d. We also get our cannon to fire cannonballs by instantiating the cannonball gameobject into our scene, using GetComponent Rigidbody to access the Rigidbody component of the Cannonball, and then we add force to our cannonball.
So find some time, relax, join our community and get ready to create our first game in Unity3d!
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☛ Video Goals:
⚡ Public Code Release: 200 Likes
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☛ Playlist Goals:
⚡ Public Project Release: 2000 combined video likes
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☛ Useful Resources:
⚡ Unity: https://unity3d.com/
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