You know, for a spooky scary mansion, it sure does have a nice hedgemaze/garden/greenhouse area. That leads to a mountain.
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This is a Let's Play of Scooby Doo: Night of 100 Frights, an adventure/puzzle/platform game with some Metroidvania elements that came out in 2002 for the Playstation 2, Gamecube, and Xbox. In Scooby Doo: Night of 100 Frights, the Scooby Doo Gang, Mystery Inc., is called to investigate the disappearance of Professor Alexander Graham by Daphne's friend, Holly Graham. The professor lives in Mystic Manor, a decrepit spooky mansion situated near a small fishing village known as Smuggler's Cove. The professor appears to have been kidnapped by a mysterious figure known as the Mastermind, who wishes to steal the professor's latest super-secret invention. To keep Scooby Doo away, he has also kidnapped the whole gang, and brought back many old monsters from the classic Scooby Doo TV shows.
There are very few differences between the console versions, with the GCN and Xbox versions having a slightly smoother frame rate than the PS2 version, and, though the GameCube version is missing a few sound effects and the Xbox version has a few extra quirks, such as longer fade-outs for level transitions and a loading screen every time the player dies. Because of that, I consider the PS2 version to be the definitive version of the game, and thus the version I will be playing. In this walkthrough, we will be collecting every Scooby Snack and every Monster Token, as well as every Soap and Gum upgrade. we will also be showing off the game's concept art as well as various glitches and cool tricks I've discovered throughout my years of playing this game.
In this episode of Let's Play Scooby Doo: Night of 100 Frights, we go over to the Haunted Hedge Maze, clearing the levels "On Edge in the Hedge", "It's a Mean Greenhouse Scooby!" and "Chills and Spills on Haunted Hill", collecting the professor's Helmet invention.