Thursday, 11 September, 2025г.
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Super Smash bros. Wii U - The Anti Guides: Fox

Super Smash bros. Wii U - The Anti Guides: FoxУ вашего броузера проблема в совместимости с HTML5
How to fight Fox. I apologize about the numerous small glitches, this took wayyyy too long to render and edit... I hope you don't mind. Shoutout to Kurogane Hammer for the Frame data and for the levels chart! Here is his website: http://kuroganehammer.com/Smash4 Shoutouts to BSD for letting me use their footage! Check them out here: https://www.youtube.com/channel/UCeCEq4Sz1nNK4wn3Z4Ozk2w Larry Lurr: https://twitter.com/LarryLurr Sodrek: https://twitter.com/SodrekR MegaFox: https://twitter.com/SU_Megafox Patron page! https://www.patreon.com/MrDanishButterCookie You get some goodies. Like early access to montages ? I also could realllly use the motivation ● My Twitter - https://twitter.com/MrDanishButterC ● My Twitch - http://www.twitch.tv/danishbutrcookies ● My Vine - https://vine.co/u/980773946108874752 Business Email: [email protected] FAQ: What do you use to edit your videos? Adobe After effects & Sony Vegas What do you add to make your videos crisp? Motion Blur How do I play you? Come to my stream! How do you get character models by themselves? Go to the 75m stage and chroma key out the black. Can you make an editing tutorial? Not for a while, as I am still learning and growing myself. Text: Fox has some of the best frame data in the game. Let me explain what auto cancelling is. By definition Auto-canceling is the act of landing during the beginning or ending frames of an aerial attack, thereby circumventing the landing lag that would have occurred had the character instead landed during the middle of that attack's animation. Smash 4 runs at 60 frames per second, that means 1 frame is 1/60th of a second. Keep this in mind. His up air can auto cancel from a rising short hop. Fox can also do a full hop up air and fast fall to auto cancel. The down air can auto cancel from a full hop, and even from a late full hop. Neutral air auto cancels after frame 32, if not it has 11 frames of landing lag. Forward air auto cancels after frame 45, and has the most landing lag of 27 frames if not auto cancelled. Back air is an interesting case, auto cancelling during frames 1-8 or after frame 15. It has 15 frames of landing lag if not auto cancelled. Although you will rarely find this move not auto cancelled. The aerial speeds and frames are significant for Fox because his speed allows him to string together multiple hits in frame traps. With up tilt, Fox can string together multiple up airs and even an up b at the end of the string if an air dodge is read. It is important to know that when a Fox has you in this trap, you play with REACTION rather than EXPECTATION. What this means is, if you panic, you will be punished for it. Using an aggressive option against Foxs’ strings is not a bad idea, especially since his air speed is low being the 39th slowest in the cast. Air dodging might be a good idea once in a while, but that is why frame traps are so significant. If you air dodge low enough to the ground, Fox will pick you right back up with an up tilt and continue the combo. If every up air auto cancels properly, you will take massive damage, and possibly die. Up tilt is Fox’s best combo starter. It is the sole main thing that Fox’s will use to start there upward combos, and it can also be used to 2 frame hit the opponent when they are recovering from the ledge. This is significant because when put in this situation you must not panic. The fox may attempt to bait the air dodge and back air you after hitting you up, this can possibly net a kill if you’re at high enough percentage. If the situation has happened before, it will be like flipping a coin. It is important to try to avoid this situation if at all possible, try to stall your recovery enough the get in between the ending lag of the up tilt. If possible, hit the Fox off the ledge and then recover. If the Fox gets too comfortable at the ledge and you and up hitting him off the stage, it could end up drastically changing the situation in your favor, because when a Fox is off stage, this is when you must capitalize. Also remember that when you are 2 frame punished, you have your second jump.One thing to specifically avoid when fighting fox is his tech chases and resets. Fox can use his auto cancelled down air to lead into a foot stool, then he can reset with neutral air. He can also use his forward tilt to extend the lock, and follow up from there. One of the most deadliest follow ups, especially when near the ledge is his fast falling forward air to foot stool. When caught by this sequence, you will die a very early death. It is important to know that you may still have your jump, but an aggressive Fox, or a Fox with an advantage may attempt to foot stool you again. Remember that if you air dodge or use your special jump, the footstool will not affect you. However, if your recovery is mediocre, your stock is gone.
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