Sticky Notes Part 3/3 - Web Service and MySQL Database
У вашего броузера проблема в совместимости с HTML5
------ LINKS ------ Git Repository: https://github.com/codehoose/unity-sticky-notes Part 1: https://youtu.be/tsKxGeO-7Mk Part 2: https://youtu.be/c_k38tY_3yI Micaiah Stevens' videos enhancing the project with some excellent additions like hiding UI components and providing a dialog box for the note delete. First video also talks about TextMesh Pro: https://www.youtube.com/watch?v=IWq4ZtN81pg https://www.youtube.com/watch?v=j-d8IrsZLHA&t=830s ------ DESCRIPTION ------ Add TODOs, bug reports and other notes directly into your Unity scene. This is the last video in this series. By the end of this series we'll have a robust system to store all your TODOs etc. either locally or in the cloud. In this video: Moving the data to the cloud - Web service setup - Reading, writing to and from the web service - Add 'id' to StickyNote - Implement delete - Interface for serialization - Filter for scene name - Save just the values that have changed? ------ SOME BACKGROUND ------ A few weeks ago Gareth Noyce wrote an article (https://medium.com/@TripleEhLtd/in-game-sticky-notes-c5f4013892f6) about how to add bug reports etc. to a game while you are developing it. It's super handy and I thought it was a genius idea that I just had to implement. TL;DR: Add notes while you're playing your test builds to remind yourself to do a bug fix, clean up or other task later.