Sonic Mania - Green Hill Zone & Chemical Plant Zone PC Gameplay Walkthrough Part 1 (Sonic & Tails)
THIS VIDEO CONTAINS THE FOLLOWING ZONES:-
Sonic Mania Green Hill Zone Act 1
Sonic Mania Green Hill Zone Act 2
Sonic Mania Chemical Plant Zone 1
Sonic Mania Chemical Plant Zone 2
Sonic Mania is filled to the brim with unique boss encounters. At the end of each Act in every Zone you'll find one of Eggman's contraptions. Here is a list of every boss battle and how to take on Dr. Robotnik's ar
Green Hill Zone Act 1
This boss fight with the swinging Eggman robots is very simple. Stay to the side when the globes are glowing red. Then, jump in for the attack. You'll need to destroy both balls to defeat this boss.
Green Hill Zone Act 2
During this boss fight stay close to Eggman. When you do, he will target you. Just as the reticle stops, jump to avoid the claw. Use this appendage to climb up and jump onto the robots head. Do this several times to defeat the boss.
Chemical Plant Zone 1
In this fight, stay on your toes to avoid the bosses bounces. Eventually, it will launch several globs of goo. Stay in the corner to avoid this. Then, go in for an attack. Continue with this method until the boss is done
Chemical Plant Zone 2
The most unique boss battle of the game, it's Dr. Robotnik's Mean Bean Machine aka Puyo Puyo. To defeat Eggman, connect 4 colors of puyos and clear them. This sends gray puyos to Robotnik's screen, hindering his stacking. Keep your puyos low while clearing rows until Eggman's screen fills to the top.
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Sonic Mania
Sonic Mania is a side-scrolling platform game developed by PagodaWest Games and Headcannon and published by Sega for Nintendo Switch, PlayStation 4, Xbox One, and Microsoft Windows. It was announced in commemoration of the 25th anniversary of the Sonic the Hedgehog series, and was released worldwide in August 2017. The game is inspired by the original Sonic games released for the Sega Genesis, and features remastered versions of stages from previous games, alongside original ones. The player controls Sonic the Hedgehog and his companions Tails and Knuckles as they venture to defeat their nemesis Doctor Eggman and his robotic henchmen, the Hard-Boiled Heavies.
Development was led by programmer Christian "Taxman" Whitehead, who had previously worked on enhanced ports of early Sonic games. Art, level design, audio, and additional programming were provided by the independent studios PagodaWest Games and Headcannon, chosen for their work in the Sonic fangame community. Critics praised its level design, soundtrack, presentation, and faithfulness to the early Sonic games, with many viewing it as a return to form for the series following a number of poorly-received Sonic games released after the 1990s
Sonic Mania is a sprite-based side-scrolling platform game in the style of the early Sonic games released for the Sega Genesis. Players select one of three playable characters, each with their own unique abilities. Sonic can perform a "drop dash" which sends him rolling in a dash after a jump,[1] Tails can fly and swim,[2] and Knuckles can glide and climb walls.[3] As with Sonic the Hedgehog 2, players can either play as Sonic and Tails simultaneously, or allow Tails to be independently controlled by a second player.[4] The game features unlockable gameplay modifiers, including the option to use Sonic's abilities from Sonic CD and Sonic the Hedgehog 3 in place of the drop dash, and "& Knuckles" mode, which allows simultaneous control of any character and Knuckles.[5]
Sonic Mania takes place over twelve levels, called zones; the game features eight "remixed" zones from past games, such as Green Hill Zone from the original Sonic the Hedgehog, alongside four original zones.[6][7] Each zone is divided into two acts, in which the player must guide their character past various enemies and obstacles to reach the end. At the end of each act, the player takes part in a boss battle against Doctor Eggman or one of his robots, including the Hard-Boiled Heavies, elite henchmen based on the Eggrobo enemies from Sonic & Knuckles.[8][9] Similar to Sonic & Knuckles, the game's story is told via short in-game cutscenes at the end of some acts.[10] Scattered around acts are golden rings, which serve as a form of health; players survive hits as long as they have at least one ring, but their rings will scatter and disappear after a short period of time.