Skeletal Meshes & Animating - Unreal to Houdini and back
У вашего броузера проблема в совместимости с HTML5
In this tutorial we are exporting a character from Unreal, containing a skeletal mesh and bones. From there we jump into Houdini, quickly create a waving animation, and export that animation back into unreal to add it to our animation library!
Patreon: patreon.com/dokai