This video shows all of Dan's normal and hard trials in Street Fighter IV, with a camera angle that lets you see my hands, so you can see the timing for button presses and joystick movements. I use a MadCatz Tournament Edition FightStick. See some comments on specific trials below. Special thanks to guest cameraman David "DKK5" Kovaz! Pro tip: When Dan is hit, a special wave of light will fly from left to right across his health bar. When it reaches the right side, Dan recovers. You can use this to time your links! You should try to input the next command for the link before (or just as) the light hits the right side of the health bar. Don't rely on this in a fight, but if it helps you practice your timing initially, use it. ----- Hard Trial 1: A funny combo which should be used for humiliating deaths. Hard Trial 2: That cr.HP is hard to combo. Just execute the jumping kick really late, and the cr.HP really early. The rest is just a standard FADC combo. Hard Trial 3: I'm pretty sure it's possible to just go straight from EX Gadouken directly into ultra from the *perfect* distance away, but I found adding in a level 2 FA from the EX Gadouken to be more reliable. You'll have to do it for both trial 4 and 5 anyway. Hard Trial 4: The key is to FA cancel your EX Gadouken immediately and wait until Dan charges it to level 2 (he'll flash white). Release to crumple-stun the opponent, and then dash in and complete the combo. Remember that the hard punch after the dash is a little late. Hard Trial 5: Much easier than trial 4 because standing HP is much easier to combo than cr.HP off a jump-in. You do NOT have to dash-cancel the FA to link ultra as this video shows, but you can if you want.