Thursday, 11 September, 2025г.
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Sapiens Devblog #24 - Porting from OpenGL to Vulkan

Sapiens Devblog #24 - Porting from OpenGL to VulkanУ вашего броузера проблема в совместимости с HTML5
Evolve your primitive hunter gatherers through thousands of years of technological advancement. Feed, protect and grow your tribe, build towns and industry, and advance through the ages in this first person civilization builder for PC. Play with your friends in co-operative or competitive multiplayer, all on a procedurally generated planet larger than Earth. For the past 6 weeks or so I’ve been mostly working on porting the rendering engine from OpenGL to Vulkan. In this video I explain my reasons for taking on all of this extra work, and talk about some of the challenges and surprises I encountered during the process. Sapiens website: http://playsapiens.com Follow me on twitter: @majicDave
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