Saturday, 13 September, 2025г.
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Rockman 8 Beta V2 PS1 Part 1 of 5

Rockman 8 Beta V2 PS1 Part 1 of 5У вашего броузера проблема в совместимости с HTML5
This is a continuation of my previous video seen here: http://www.youtube.com/watch?v=SKwnKwU1F3M Again, big thanks to junkershvn for this (and the awesome folks at Capcom of Japan for making this game. I've always like Rockman 8 and wish there were more Rockman games like it). :) Annotations are done. Also, thanks to FlameG, Mugendude26, MusashiAA, KeijiDragon, JosephCollins, and Pr0t0dude for pointing out certain things I forgot to mention in the video for beta v1. Some of the things they pointed out still apply to beta v2. This video is part 1 of 5. Part 2 is also available. All stages mentioned below are covered too. The music for this build is still the same as Beta v1, except the mid-boss theme now loops properly. If you still want a music rip for this game, let me know. Go to Protodude's Rockman Corner to get this build. I made these as well. Unfortunately the extra boss weapons not normally selectable do the same as v1. Action Replay codes for Rockman 8 Beta v2: "Infinite Energy 801859CE 2800 "Have Rock Balls 801DC66A 0001 "Don't Have Rock Ball 801DC66C 0000 "Infinite Rock Balls 801DC66E 2800 "Don't Have Shining Bomb 801DC670 0000 "Have Shining Bomb 801DC670 0001 "Infinite Shining Bombs 801DC672 2800 "Have Thunder Claw 801DC674 0001 "Don't Have Thunder Claw 801DC674 0000 "Infinite Thunder Claws 801DC676 2800 "Have Ice Wave 801DC678 0001 "Don't Have Ice Wave 801DC678 0000 "Infinite Ice Waves 801DC67A 2800 "Have Tornado Hold 801DC67C 0001 "Don't Have Tornado Hold 801DC67C 0000 "Infinite Tornado Holds 801DC67E 2800 "Have Flame Sabre 801DC680 0001 "Don't Have Flame Sabre 801DC680 0000 "Infinite Flame Sabres 801DC682 2800 "Have Water Balloon 801DC684 0001 "Don't Have Water Balloon 801DC684 0000 "Infinite Water Balloons 801DC686 2800 "Have Homing Sniper 801DC688 0001 "Don't Have Homing Sniper 801DC688 0000 "Infinite Homing Snipers 801DC68A 2800 "Have Astro Crash 801DC68C 0001 "Don't Have Astro Crash 801DC68C 0000 "Infinite Astro Crashes 801DC68E 2800 "Infinite Lives 801E99A4 0009 "Stage Modifier- Opening Stage 80197110 0000 "Stage Modifier- Ice Stage Stage (Frost Man) 80197110 0001 "Stage Modifier- Amusement Park Stage (Clown Man) 80197110 0002 "Stage Modifier- Sky Stage (Tengu Man) 80197110 0003 "Stage Modifier- Base Stage (Grenade Man) 80197110 0004 "Stage Modifier- Ruins Stage (Sword Man) 80197110 0005 "Stage Modifier- Nothing but junk from the Opening stage 80197110 0006 "Stage Modifier- Nothing but junk from Frost Man's stage (Palette errors when this is loaded & may crash the game) 80197110 0007 "Stage Modifier- Nothing but junk from Clown Man's stage 80197110 0008 "Stage Modifier- Nothing but junk from Tengu Man's stage 80197110 0009 "Stage Modifier- Nothing but junk from Grenade Man's stage 80197110 000A "Stage Modifier- Nothing but junk from Sword Man's stage 80197110 000B Any value on the stage modifier code from 9 to B does the same as 6. A value of C or higher crashes the game as their is no data to load. As for the stages not normally selectable that I missed in beta v1, Thanks to xnamkcor for pointing out the additional stages and to JosephCollins for covering them in his response video. I unfortunately made the mistake as passing them off for random junk. I was changing multiple things at once and thus messed up the graphics and backgrounds to the opening stage and the ice stage. So when I saw those other stages, I thought it was due to the game showing random crap because of my tinkering (I can show you what I'm talking about if you're interested). I'm glad xnamkcor pointed it out though as I probably wouldn't have gone back to them. :) As for the music, the tracks are in the game, but disabled by default (more than likely because at this point in development they were going to change the soundtrack). The thing is Frost Man's stage music was reused as a placeholder for Clown Man, Tengu Man, and Grenade Man's stage music. The music from the Ice Stage is on the disc 4 times, but each one contains additional data such as specific sound effects for each stage (that's why they have a different file size). There is no music data at all for Sword Man's stage anywhere on the disc nor are there any S.E. that are specific to his stage. There is also a sound effect for the Ice Wave on the disc, but the game doesn't play it (probably because the programmers didn't finish adding that when you use the Ice Wave in this build).
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