Thursday, 11 September, 2025г.
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пример: покупка автомобиля в Запорожье

 

Rigging a Character in 3ds Max - Part 1 - Foot Helpers and IK Chains

Rigging a Character in 3ds Max - Part 1 - Foot Helpers and IK ChainsУ вашего броузера проблема в совместимости с HTML5
In this introductory tutorial, you learn the basic workflow for animating a skeleton by adding flexibility to the limbs working from the feet up. In this tutorial you will leverage Foot Helper and IK Chains Tools. Unlike with the creation and skinning of a skeleton, there are no Symmetry Tools to simplify rigging, so what you do on a left limb must be duplicated on the right limb. In this tutorial, we will create the left limb as an example for the workflow. Level: Advanced Recorded in: 3ds Max 2013 Files used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-CHR_charrig.zip This tutorial is intended for use with 3ds Max version 2013 or higher. ► For additional learning content visit AREA by Autodesk | http://autode.sk/AREA3dsMaxTutorials ► Visit AREA by Autodesk to find answers to your questions on our forums, showcase your work in the gallery, read blogs written by the creators of 3ds Max, and find more learning content. | https://forums.autodesk.com/t5/3ds-max/ct-p/area-c1
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