Thursday, 11 September, 2025г.
russian english deutsch french spanish portuguese czech greek georgian chinese japanese korean indonesian turkish thai uzbek

пример: покупка автомобиля в Запорожье

 

Quake - Episode 4 - The Elder World - HIGH RESOLUTION

Quake - Episode 4 - The Elder World - HIGH RESOLUTIONУ вашего броузера проблема в совместимости с HTML5
Me playing through the original Quake - The Elder World. Played on Hard skill. Levels 00:17 - The Sewage System 03:41 - The Tower of Despair 07:54 - The Elder God Shrine 13:59 - The Palace of Hate 21:02 - Hell's Atrium 27:25 - The Nameless City 34:46 - The Pain Maze 39:28 - Azure Agony 46:13 - Shub-Niggurath's Pit Quake can be purchased via Steam for $9.99. I use the Darkplaces engine which can be found at http://icculus.org/twilight/darkplaces/download.html For these playthroughs, I'm using Darkplaces with all of these modifications located here: (see my autoexec for exact bloom/reliefmapping/etc settings) http://spidflisk.com/monster/highres_quake/ As well as these textures located here: http://qrp.quakeone.com/downloads/ -Map textures v 1.00 and normalmap add-on textures v 1.00 Darkplaces Graphical Settings: 1920x1080x32 2xAA, 8xAF Slightly exaggerated Bloom (settings in autoexec.cfg) Real-Time World enabled, RT World lightmaps 0 Relief mapping enabled (in autoexec.cfg) High resolution water enabled (in autoexec.cfg) Motionblur and damageblur (in autoexec.cfg) Shadowmapping enabled (r_shadow_shadowmapping 1) The monster models and maybe a few other things are the same as stock Quake because I couldn't find any good replacements. System Specs: Intel core i7 990x OC @ 4.4ghz GTX 680 OC @ 1267mhz boost clock 6gb ddr3 8-8-8-24 1600mhz
Мой аккаунт