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Episode one of the series "Psychology Behind" where I look at the psychology behind different games and concepts. Let me know if there are any games or concepts you want me to look at.
Survey Results https://docs.google.com/forms/d/e/1FAIpQLSdOFLcNX6UrdXJWHEzjviwFUVLXSPr3wYVGX5W4vMq5XbCtxg/viewanalytics
As far as sources:
More Than Just Fun and Games: The Longitudinal Relationships Between Strategic Video Games, Self-Reported Problem Solving Skills, and Academic Grades
https://link.springer.com/article/10.1007/s10964-013-9913-9
Can Training in a Real-Time Strategy Videogame Attenuate Cognitive Decline in Older Adults?
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4041116/
Real-Time Strategy Game Training: Emergence of a Cognitive Flexibility Trait
https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0070350
All about that Base: Differing Player Experiences in Video Game Genres and the Unique Case of MOBA Games
https://dl.acm.org/citation.cfm?id=2702447
Comparison Infographics: https://imgur.com/a/umpUbH7
Music used: https://www.youtube.com/watch?v=T5o_0BoTvWg
#NotParadox
#PsychologyBehind
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