Ornatrix for 3dsmax: Baking hair onto mesh, Part 1
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Rendering hair into a texture is needed if you are making a background model, a game character, or simply want a texture to put onto a character's scalp or body under hair geometry. This technique not only improves realism but also allows you to create previews of a character with fur without actually rendering the fur itself.
In this tutorial we go over the process of baking a character's fur into diffuse and normal textures. Follow along with the sample scene available from our website.
Ornatrix is a complete hair, fur, and feather solution for Autodesk 3dsmax.
Accompanying sample file: ephere.com/plugins/autodesk/max/ornatrix/docs/4/Furry_Bat_Character.html
Try Ornatrix for free: ephere.com/plugins/autodesk/max/ornatrix/
Our website: ephere.com