"Optimizing VR for Comfortable Experiences" with Laura Wieme
У вашего броузера проблема в совместимости с HTML5
LAURA WIEME
GAME GRAPHICS ENGINEER AT INTEL
Have you wondered why VR requires such expensive PCs or why many people have reported getting sick while using VR? VR has presented new challenges for graphics in order to make experiences immersive and keep up with a user's motion.
For the best user experience, it is important to keep a steady 90 frames per second framerate. So how do you achieve such a high frame rate without sacrificing all your beautiful physics and effects? This talk will cover why VR demands such crazy hardware, how to figure out what may be slowing down your experience, and some quick optimization tips that will allow you to have more impressive experiences without killing your framerate.