Saturday, 04 October, 2025г.
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[OPTC] Cracker Raid VS Double G4 Luffy V2 6+ (Snakeman) with F2P subs (Ambush Young Whitebeard)

[OPTC] Cracker Raid VS Double G4 Luffy V2 6+ (Snakeman) with F2P subs (Ambush Young Whitebeard)У вашего броузера проблема в совместимости с HTML5
Cracker Raid Stage 1 (2) Mantis CD: 1-3 On first attack: Removes SFX (6 turns) Stage 2 Banana Gator HP: 61,000 ATK: 7,175 CD: 1-3 Preemptive: 2-PERFECT hit barrier (99 turns). Turn 1: Chain lock to 1.2x (15 turns) Sandora Dragon ATK: 61,051 HP: 5,215 CD: 1-3 Preemptive: 2-PERFECT hit barrier (99 turns). Turn 1: Makes STR, DEX and QCK orbs unfavorable (15 turns) Kung Fu Dugong HP: 73,450 ATK: 6,497 CD: 1-3 After Turn 2: Enrages (1.5x ATK) everyone (99 turns) Stage 3 Var 1: (2) Elder Seahorses HP: 6 ATK: 7,350 CD: 1-3 On First attack: Binds 2 random units (6 turns) (2) Birdie Kingdom Roc CD: 1-3 Turn 1: Front row left Roc will give a Orb boost (1.05x) (9 turns) Var B: (2) Elder Seahorses HP: 6 ATK: 7,350 CD: 1-3 On First attack: Binds 2 random units (6 turns) (2) Humdrils HP: 79,000 ATK: 6,969 CD: 1-3 Turn 1: Front row Humdril will give a orb boost (1.05x) (9 turns) Stage 4 Biscuit Soldier HP: 939,390 (DEF 200k) ATK: 6,000 CD: 1 Preemptive: Gain 300k damage barrier, toxic/venom poison and delay immunity for 99 turns, limits specials to 1 use for 2 turns and DEF up (200k) for 1 turn Turn 1 (every two turns after): Threshold Damage Reduction above 5,000 (1 turn) Turn 2: DEF up (200k) (1 turn) and silences both captains (5 turns) Turn 4 (every two turns after): DEF up (200k) (1 turn) Interrupt when using TYPE Boost special, Removes all crews beneficial effects Stage 5 Cracker HP: 5,393,900 (DEF 37,500) ATK: 8,500 CD: 2 (5) Biscuit Soldiers HP: 393,900 (DEF 150,000) ATK: 3,000 CD: 1 Preemptive: 3-Hit barrier on himself for 99 turns + Heals all enemies by 120,000 every turn (99 turns) + immunity (4 turns) + No Heal (3 turns) + DEF up + chain multiplier boost halved (decrease chain multiplier) + makes [RCV] and [TND] slots unfavorable (99 turns) Turn 4 (once) : Delay immunity (99 turns) + Haste Below 50% HP (once): Deals 39,390 damage Below 20% HP (every turn): Deals 393,900 damage Interrupting Attack: Calls for more Biscuit Soldiers when there are less than 5 on the stage Special interrupt (once): Chain Lock or DEF up reducers; Seals slots (15 turns) and enrages (2.5x) (99 turns) Soldier position Special (Biscuit Soldier) Front left row Damage reduction (30%) for 1 turn every turn; removes Damage reduction when defeated; Brings back after reinforcement turn Front row middle Locks to self for 99 turns; Brings back after reinforcement turn Front row right Removes decrease chain multiplier when defeated; Brings back after reinforcement turn Back row left Removes DEF up when defeated; Brings back after reinforcement turn Back row right Removes [RCV] and [TND] slot unfavorable effect when defeated; Brings back after reinforcement turn Ambush Young Whitebeard Stage 1 Pirate (QCK/PSY) HP: 15k ATK: 4,490 (1)/7,000(2) Stage 2 (2) Pistol Punk (DEX/PSY) HP: 3,200 ATK: 3,300 CD: 1 First attack, will despair your friend captain (10 turns) (1) Cannoner HP: 220K ATK: 17,000 CD: 3 Preemptive: Gain a 5 PERFECT or 5 GREAT barrier. Elder Turtle HP: 12 ATK: 1,820 CD: 2 Stage 3 (3) Giants (STR) HP: 100k ATK: 14,200 CD: 3 (2) Knuckle Punks (STR) HP: 16k ATK: 7,500 CD: 2 Stage 4 (6) Pirate leader (PSY) HP: 10 DEF: 100K ATK: 5555 CD: 1 Will seal one random body that can include both captains Stage 5 Young Whitebeard HP: 4.92M ATK: 22,920 CD: 1 Preemptive: prevents debuffs (12 turns) Turn 2: Increases his attack interval to 2 + ATK-UP to 28,652 + Shuffle orbs Turn 3: Gain 90% Percent Damage Reduction reducer Turn 4: Despair Captain (5 turns) Below 50% HP: Deal 50k + Shuffle orbs to [BOMB]/[TND]/[EMPTY]/[PSY] Below 20% HP: Deal 500k damage + Shuffle orbs to [BOMB]/[TND]/[EMPTY]/[PSY]
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