У вашего броузера проблема в совместимости с HTML5
**This project is very much a work in progress**
Student project from the Guildhall at SMU. The demo displays a terrain created from a height map and tessellated more or less depending on the current LOD.
Grass is rendered using OpenGL's geometry shader. Positions for each grass leaf is stored in a VBO which is later rendered as points. These points become leafs when the geometry shader creates the leaf''s triangle strip geometry.
Height map generated with World Machine.