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Hi Guys!
As some of you know I've been slaving away over some shader tutorials (even more so since Unity 4 came and broke everyone's shaders) and it looks like we are almost done!
This multi-part multi-series series is aimed at taking your skills from flat color fragment shaders, to full on DirectX-11 uber-shaders!
And of course, it's aimed at artists, not programmers so it's all human readable code ;)
So here's a sneak peak at some of the shaders, and we are open for suggestions if you want to learn anything specific.
And as an added bonus:
Maya/Max users - these shaders are written in the same language as the viewport CGFX shaders so you will have the knowledge to write shaders in both unity and maya/max!
I'm super excited to get this underway so I hope you're excited too!
Let us know if there is any specific shaders you want to see in the series.
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