Wednesday, 01 October, 2025г.
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No More Unreal 4 Lighting Swarm Builds! (Quick Tutorial)

No More Unreal 4 Lighting Swarm Builds! (Quick Tutorial)У вашего броузера проблема в совместимости с HTML5
This tutorial will quickly teach you how to avoid having to use Unreal Engine 4 Swarm Lighting Builds & Lightmaps. In many cases this will give you improved game performance and reduced file sizes. Most importantly you'll save a bunch of time! This method is suitable for all types of games, from Small & Linear to Massive & Open World! Whether you use this to save time while developing or decide to ship with this is up to you! Hope this helps with your project and maps! (Step 1) Open your DirectionalLight/Light Source actor and set it FROM Static or Stationary TO "Movable". (Step 2) Open World Settings and search for "Force No Precomputed Lighting" and select the Checkbox. It will pop up with a message telling you to rebuild lighting. (Step 3) Rebuild map lighting (will be instant). (Step 4) Drop in a SkyLight and adjust the intensity to your liking. You may need to tweak your SkyLight intensity and your DirectionalLight Cascaded Shadow map properties to best suit YOUR map!
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