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MENTAL OMEGA 3.3 Red Alert 2 - Soviet Mission 5 Peace Treaty

MENTAL OMEGA 3.3 Red Alert 2 - Soviet Mission 5 Peace TreatyУ вашего броузера проблема в совместимости с HTML5
Mental Omega 3.3.1 for C&C Red Alert 2 Yuri's Revenge, Peace Treaty. Mental Omega 3.3.1 is next part of Mental Omega mods for Red Alert 2, after Mental Omega 1.2, Mental Omega 2.0 and Mental Omega 3.0. Enhanced with the powerful Ares DLL, a project headed by AlexB to push C&C Red Alert 2 Yuri's Revenge engine to its limits, C&C Red Alert 2 Mental Omega 3.3 strives to bring new features to the game while maintaining a strong sense of gameplay balance. C&C Red Alert 2 Mental Omega 3.3 continues where the first Red Alert 2 left off and branches out into an expanded universe with brand new missions for all factions, with missions for the Foehn Revolt planned for the future. C&C Red Alert 2 Mental Omega 3.3 requires files from a working installation of Red Alert 2 & Yuri's Revenge patched to 1.001 to be played. The Red Alert 2 is automatically patched to 1.006 during the installation of Yuri's Revenge. Command & Conquer: Red Alert 2 is a 2.5D real-time strategy computer game by Westwood Pacific, which was released for Microsoft Windows on October 23, 2000 as the follow-up to Command & Conquer: Red Alert. Set in the early 1970s, Red Alert 2 supposedly picks up at the conclusion of the Allied campaign of the first game, but this has been subject to debate. Its expansion is Command & Conquer: Yuri's Revenge. LOCATION - St. Louis, Missouri While in Red Alert 2 we had to destroy the Beacon, here we must to build it and defend it from incoming Allied forces. Lured by the promise of signing the peace treaty, Allies concentrated majority of the forces in the area. Basically, American Allies will do the same mistake in Chicago - Allied intelligence and strategists at their finest. This mission isn't so brutal as in 3.0 where player was paradropped all the time with Siege Cadre - basically it's a good thing to occupy the buildings and place some Pyros near the landing locations. The good thing after you place the Psychic Beacon, is to destroy the incoming dark blue MCV in the south - and capture Hospital + Oil Derricks asap. It's much better to fight against 2 Allied bases than 3, isn't it? It's also strongly suggested to take care of Siege Cadre paradrops, the best way is just to destroy the walls and Stadium to get them easily. Mental Omega 3.3 Download - http://mentalomega.com/download Mental Omega 3.3 Soundtrack - http://www.moddb.com/mods/mental-omega/downloads/soundtrack-for-mental-omega-33
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