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Kinect 4 Unreal (K4U) allows you to use the Kinect 2 motion sensor and the accompanying Kinect 4 Windows API directly within Unreal Engine 4. Kinect tracking data is exposed via the Blueprint interface, allowing for the entire Kinect 4 Windows feature set to be utilised without a single line of code.
In this video we will follow the entire setup process for a K4U project, going from empty folders to fully functional Kinect-controlled Actor Components. In doing so, we will also explain each of these steps in detail so that you can get a head start on your own K4U projects.
To prepare a K4U-enabled project, follow these steps:
1. Install the Kinect 4 Windows SDK v2.0
2. In your UProject root folder, create a new folder called "Plugins"
3. Download the plugin, and extract it to the Plugins folder
And you're done!
The Kinect 4 Unreal plugin is available for download at http://opaquemultimedia.com/index.html?/pages/k4u/download.html&k4