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In this tutorial we look at handling input in the Armory game engine, both using logic nodes and via Haxe. We cover keyboard and mouse specifically, but briefly touch on other options like Gamepad. Also we cover both polled and event driven input, using logic nodes and how to handle multiple input sources using Send Event and On Event.
Links:
https://devga.me/tutorials/armory3d/handling-input/
https://devga.me/tutorials/armory3d/