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How to Create Photoscanned Materials for Blender

How to Create Photoscanned Materials for BlenderУ вашего броузера проблема в совместимости с HTML5
A walkthrough tutorial for creating photoscanned materials for Blender Cycles using Allegorithmic's Bitmap2Material. Specifically how to create detailed ground planes using royalty free textures. Includes an overview of the considerations and techniques used to create the effect, as can be seen here: http://i.imgur.com/PIPpo2K.jpg (Please excuse the relatively poor audio quality and little bit of background noise, I'm away from home at the moment). Table of Contents: Introduction- 0:00 Picking a Photo- 1:21 Fixing the Photo- 3:00 Bitmap2Material Walkthrough- 3:27 Checking the Texture Set- 13:57 Blender Setup- 15:23 Blender Preview- 22:32 Texture used in Tutorial: https://pixabay.com/en/ground-earth-clay-soil-nature-549728/ PBR Uber-Shader: https://blendermarket.com/products/pbr-uber-shader Greg Zaal: https://hdrihaven.com/ http://adaptivesamples.com/ https://cgcookiemarkets.com/vendor/gregzaal/ Allegorithmic Substance Suite: https://www.allegorithmic.com/software/substance-live Website: http://blackhartfilms.com Twitter: https://twitter.com/blackhartfilms Facebook: https://www.facebook.com/BlackhartFilmsOfficial Blender Market: https://blendermarket.com/creators/BlackhartFilms
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