Saturday, 20 September, 2025г.
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GLSL tutorial 2 - data types, passing data to the shader

GLSL tutorial 2 - data types, passing data to the shaderУ вашего броузера проблема в совместимости с HTML5
In this video, I'm going to continue the program from the last video (source is there, no source for this one), and show the basic datatypes (float, int bool), some complex datatype (vector, matrix) finally show you, how you can pass data to the shader from the main program primitive base (uniorm), and vertex based (attribute), how can you send data between the vertex and fragment shader. And a few word about version numbers. I don't feel, like I should go into all detail, because we'll not need those later on, but if some reason, we would need it, then I explain it there. I would rather want to concentrate on the practical usage instead of the theorical part.
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