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Exporting from Blender to Space Engineers [Tutorial]

Exporting from Blender to Space Engineers [Tutorial]У вашего броузера проблема в совместимости с HTML5
With Update 01.042 This video is outdated. Since Workshop-support was added you shouldn't change the game files anymore - check the Newsblog of Space Engineers for further detail. This is a basic tutorial on how to export models from Blender to Space Engineers based on a cube. Contents: - Exporting your model with the correct scale and settings with Blender - Exporting your textures with the correct filetype and settings in GIMP - Compiling the .fbx file to a .wmw file with the WMW Builder - Moving your files to the correct folders - Setting up the CubeBlocks.sbc ___________________________________________ Necessary links: Gimp DDS Plugin : registry.gimp.org/node/70 Base XML File: http://www.spaceengineersgame.com/advanced-3d-models-guide.html CubeBlocks.sbc file addition: http://forums.keenswh.com/post/example-adding-new-model-6600628?pid=1280162847 I forgot to mention that it is currently not possible to build collision models with blender, as the necessary software only works with Maya / 3DS Max. ___________________________________________________ Feel free to comment if you have questions, or want to provide feedback!
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