Exporting from Blender to Space Engineers [Tutorial]
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With Update 01.042 This video is outdated. Since Workshop-support was added you shouldn't change the game files anymore - check the Newsblog of Space Engineers for further detail.
This is a basic tutorial on how to export models from Blender to Space Engineers based on a cube.
Contents:
- Exporting your model with the correct scale and settings with Blender
- Exporting your textures with the correct filetype and settings in GIMP
- Compiling the .fbx file to a .wmw file with the WMW Builder
- Moving your files to the correct folders
- Setting up the CubeBlocks.sbc
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Necessary links:
Gimp DDS Plugin : registry.gimp.org/node/70
Base XML File: http://www.spaceengineersgame.com/advanced-3d-models-guide.html
CubeBlocks.sbc file addition: http://forums.keenswh.com/post/example-adding-new-model-6600628?pid=1280162847
I forgot to mention that it is currently not possible to build collision models with blender, as the necessary software only works with Maya / 3DS Max.
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Feel free to comment if you have questions, or want to provide feedback!