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EVE Dread Pirate Scarlet, Level 4 (Tengu Solo)

EVE Dread Pirate Scarlet, Level 4 (Tengu Solo)У вашего броузера проблема в совместимости с HTML5
"comments and tips in well-mannered statement, otherwise it will result in removal and user ban." -------------------------------------- Faction: Angel / Blood Raider / Gurista / Serpentis Mission type: Encounter Space type: Normal Space - Can warp to member of fleet in any pocket directly, but cannot warp to any previous pockets directly. Damage Dealt: All kinds Recommended damage dealing: Explosive or Kinetic (based on random spawn) for the first pocket, Kinetic for the rest. Thermal EM do minimal damage. Web/scramble: none Pocket 1 (warp in) Acceleration gate is locked and 20 KM away from warp-in. Note: Warping out may cause a new Angel or Serpentis spawn with the same number of cruisers/battleships. Group (Auto-aggro): (55 KM) 4 x Cruiser (Angel: Liquidator/Marauder) / (Serpentis) 5 x Battleship (Angel: Malakim/Nephilim/Warlord/) (Target Painter) / (Serpentis) Nephiliim orbit at 31k, Malakim/warlord orbit at 7k-8k Last battleship killed drops the key to unlock the gate. Key will not be consumed on use. The key is labeled "Gate Key". OR 5 x Battlecruser (Serpentis: Corelatis Squad Leader/ Corelum Cheif Guard) (Damp) 4 x Battleship (Serpentis: Core Admiral/Core High Admiral) Pocket 2 Acceleration gate is not locked and 29 KM away from warp-in. Group (Auto-aggro): (45-60 KM) 1 x Named Battlecruiser (Anire Scarlet) Heavy EM/Thermal She warps out almost immediately 5 x Battlecruiser (Blood Raider: Arch Sage) / (Gurista: Executor) 4 x Battleship (Blood Raider: Monsignor)/ (Gurista: Exterminator) (Heavy Jamming) Jam range 100km The Gurista battleships will do a heavy amount of jamming. Anire Scarlet is flying an Absolution and does heavy EM/Thermal damage. She will run into the next pocket if attacked or ignored for 10 minutes. This room will clear and respawn a new group upon exiting (does not respawn every time). With better SPs/tier, makes bounty-farming lucrative. (Read more below.) + Salvage possible. Pocket 3 Acceleration gate is not locked and 19 KM away from warp-in. Group 1 (Auto-aggro): (27 KM) 1 x Named Battlecruiser (Anire Scarlet) Heavy EM/Thermal Again, Anire Scarlet does high EM/Thermal damage and runs away to the next pocket. Group 2 (Auto-aggro): (31-33 KM) 3 x Frigate (Serpentis) 4 x Battleship (Gurista- Pith Conquistador) OR 5 x Cruiser (Gurista: Pithum Silencer) 6 x Battleship (Serpentis: Core Port Admiral/Core Rear Admiral) Last ship or battleship killed spawns final group. Note: Spawn group may aggro drones. Pull your drones in before triggering it. Spawn 1 (Auto-aggro): (35 KM) 4 x Battleship (Gurista: Pith Eliminator/Pith Extinguisher) (Eliminator: Heavy Sensor Dampening) OR 3 Battleship (Serpentis: Core Flotilla Admiral/Core Vice Admiral) (Heavy Sensor Dampening) There's a chance that if you have a friend warp into the room after the spawn appears, the spawn will disappear and a new spawn of 6 BS and 6 cruisers will appear. There's also a chance that this spawn Group 2 will appear if you warp out and back after killing Spawn 1, AND that it will be followed by a second Spawn 1. If you can kill Scarlet before she warps off to the next gate and before reaching the final room, she will drop an implant. Pocket 4 Group 1 (Auto-aggro): (55 KM) 2 x Elite Frigate (Gurista: /Dire Pithi Imputor/) (Web) 3 x Elite Cruiser (Gurista: /Dire Pithum Abolisher/Dire Pithum Annihilator) (Jamming) 4 x Battlecruiser (Gurista: Enforcer/Executor) or there's a chance to spawn angel counterparts. Group 2 (Auto-aggro): (70-80 KM) 1 x Named Battlecruiser (Anire Scarlet) Heavy EM/Thermal 1 x Angel Heavy Missile Battery 1 x Blood Heavy Missile Battery 1 x Guristas Cruise Missile Batteries [sic] Heavy Kinetic 1 x Serpentis Cruise Missile Battery Heavy Thermal Group 3 (Auto-aggro): (100 KM) 4 x Battlecruiser (Serpentis: Corelatis Squad Leader/Corelatis Wing Leader) 4 x Battleship (Serpentis: Core Baron/Core Commodore) Despite Anire Scarlet's 5 million ISK bounty and being mission completion trigger, she is no better tanked than any battlecruiser and is very easy to kill. 0-2 T1 modules in her wreck, nothing special. Last ship killed spawns next group. Again, spawns may target drones. Keep close watch on them; they trend to go after the sentry turrets if left on auto. Spawn 1 4 x Battleship (Serpentis: Core Port Admiral/Core Rear Admiral) OR 4 x Battleship (Blood Raiders: Corpus Oracle/Apostle) Last ship killed spawns next group. They spawn above Scarlet's Station, so if you're in a slow boat, keep the station in range. There's a chance that if you have a friend warp into the room after the spawn appears, the spawn will disappear and a new spawn of multiple BS and BC will appear. If you warp off after Spawn 1 has appeared but before Spawn 2, there's a chance that the Group 1 (Angels or Guristas) you did NOT just kill will spawn in addition to Spawn 1. ..youtube being gay, i cant list remaining strategy notes http://eve-survival.org/wikka.php?wakka=DreadPirateScarlet4
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