"comments and tips in well-mannered statement, otherwise it will result in removal and user ban."
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Faction: Angel / Blood Raider / Gurista / Serpentis
Mission type: Encounter
Space type: Normal Space - Can warp to member of fleet in any pocket directly, but cannot warp to any previous pockets directly.
Damage Dealt: All kinds
Recommended damage dealing: Explosive or Kinetic (based on random spawn) for the first pocket, Kinetic for the rest. Thermal EM do minimal damage.
Web/scramble: none
Pocket 1 (warp in)
Acceleration gate is locked and 20 KM away from warp-in.
Note: Warping out may cause a new Angel or Serpentis spawn with the same number of cruisers/battleships.
Group (Auto-aggro): (55 KM)
4 x Cruiser (Angel: Liquidator/Marauder) / (Serpentis)
5 x Battleship (Angel: Malakim/Nephilim/Warlord/) (Target Painter) / (Serpentis)
Nephiliim orbit at 31k, Malakim/warlord orbit at 7k-8k
Last battleship killed drops the key to unlock the gate. Key will not be consumed on use. The key is labeled "Gate Key".
OR
5 x Battlecruser (Serpentis: Corelatis Squad Leader/ Corelum Cheif Guard) (Damp)
4 x Battleship (Serpentis: Core Admiral/Core High Admiral)
Pocket 2
Acceleration gate is not locked and 29 KM away from warp-in.
Group (Auto-aggro): (45-60 KM)
1 x Named Battlecruiser (Anire Scarlet) Heavy EM/Thermal She warps out almost immediately
5 x Battlecruiser (Blood Raider: Arch Sage) / (Gurista: Executor)
4 x Battleship (Blood Raider: Monsignor)/ (Gurista: Exterminator) (Heavy Jamming) Jam range 100km
The Gurista battleships will do a heavy amount of jamming. Anire Scarlet is flying an Absolution and does heavy EM/Thermal damage. She will run into the next pocket if attacked or ignored for 10 minutes.
This room will clear and respawn a new group upon exiting (does not respawn every time).
With better SPs/tier, makes bounty-farming lucrative. (Read more below.) + Salvage possible.
Pocket 3
Acceleration gate is not locked and 19 KM away from warp-in.
Group 1 (Auto-aggro): (27 KM)
1 x Named Battlecruiser (Anire Scarlet) Heavy EM/Thermal
Again, Anire Scarlet does high EM/Thermal damage and runs away to the next pocket.
Group 2 (Auto-aggro): (31-33 KM)
3 x Frigate (Serpentis)
4 x Battleship (Gurista- Pith Conquistador)
OR
5 x Cruiser (Gurista: Pithum Silencer)
6 x Battleship (Serpentis: Core Port Admiral/Core Rear Admiral)
Last ship or battleship killed spawns final group. Note: Spawn group may aggro drones. Pull your drones in before triggering it.
Spawn 1 (Auto-aggro): (35 KM)
4 x Battleship (Gurista: Pith Eliminator/Pith Extinguisher) (Eliminator: Heavy Sensor Dampening)
OR
3 Battleship (Serpentis: Core Flotilla Admiral/Core Vice Admiral) (Heavy Sensor Dampening)
There's a chance that if you have a friend warp into the room after the spawn appears, the spawn will disappear and a new spawn of 6 BS and 6 cruisers will appear.
There's also a chance that this spawn Group 2 will appear if you warp out and back after killing Spawn 1, AND that it will be followed by a second Spawn 1.
If you can kill Scarlet before she warps off to the next gate and before reaching the final room, she will drop an implant.
Pocket 4
Group 1 (Auto-aggro): (55 KM)
2 x Elite Frigate (Gurista: /Dire Pithi Imputor/) (Web)
3 x Elite Cruiser (Gurista: /Dire Pithum Abolisher/Dire Pithum Annihilator) (Jamming)
4 x Battlecruiser (Gurista: Enforcer/Executor)
or there's a chance to spawn angel counterparts.
Group 2 (Auto-aggro): (70-80 KM)
1 x Named Battlecruiser (Anire Scarlet) Heavy EM/Thermal
1 x Angel Heavy Missile Battery
1 x Blood Heavy Missile Battery
1 x Guristas Cruise Missile Batteries [sic] Heavy Kinetic
1 x Serpentis Cruise Missile Battery Heavy Thermal
Group 3 (Auto-aggro): (100 KM)
4 x Battlecruiser (Serpentis: Corelatis Squad Leader/Corelatis Wing Leader)
4 x Battleship (Serpentis: Core Baron/Core Commodore)
Despite Anire Scarlet's 5 million ISK bounty and being mission completion trigger, she is no better tanked than any battlecruiser and is very easy to kill. 0-2 T1 modules in her wreck, nothing special. Last ship killed spawns next group.
Again, spawns may target drones. Keep close watch on them; they trend to go after the sentry turrets if left on auto.
Spawn 1
4 x Battleship (Serpentis: Core Port Admiral/Core Rear Admiral)
OR
4 x Battleship (Blood Raiders: Corpus Oracle/Apostle)
Last ship killed spawns next group. They spawn above Scarlet's Station, so if you're in a slow boat, keep the station in range.
There's a chance that if you have a friend warp into the room after the spawn appears, the spawn will disappear and a new spawn of multiple BS and BC will appear.
If you warp off after Spawn 1 has appeared but before Spawn 2, there's a chance that the Group 1 (Angels or Guristas) you did NOT just kill will spawn in addition to Spawn 1.
..youtube being gay, i cant list remaining strategy notes
http://eve-survival.org/wikka.php?wakka=DreadPirateScarlet4