Environmental Asset in Substance Designer and Substance Painter
У вашего броузера проблема в совместимости с HTML5
Get this Asset in Unity Asset Store http://assetstore.unity.com/packages/3d/props/exterior/covered-barrels-128231
Here is a breakdown of environmental asset material in Substance Designer and Substance Painter.
I take a look at how I created the base maps in ZBrush and then take these base maps to Substance Painter. I also show how I created tarpaulin material, strap material in Designer and how I was able to use the .sbsar files in Substance Painter.
At the end how I pack the maps in different channels using Unreal Engine 4 packing style for optimal packing.
Here is a Substance Wood material tutorial I created earlier
https://www.youtube.com/watch?v=HZEkDYaopw4&t=1451s
Subscribe to my channel at:
https://www.youtube.com/channel/UC9QkB75gHRy-wXQQM4oydmQ?sub_confirmation=1
Background music: "Going Forward" by Jaakko (me, myself)
Thank you for watching.
Please visit my website
www.creativewithjaakko.com