Thursday, 11 September, 2025г.
russian english deutsch french spanish portuguese czech greek georgian chinese japanese korean indonesian turkish thai uzbek

пример: покупка автомобиля в Запорожье

 

Environmental Asset in Substance Designer and Substance Painter

Environmental Asset in Substance Designer and Substance PainterУ вашего броузера проблема в совместимости с HTML5
Get this Asset in Unity Asset Store http://assetstore.unity.com/packages/3d/props/exterior/covered-barrels-128231 Here is a breakdown of environmental asset material in Substance Designer and Substance Painter. I take a look at how I created the base maps in ZBrush and then take these base maps to Substance Painter. I also show how I created tarpaulin material, strap material in Designer and how I was able to use the .sbsar files in Substance Painter. At the end how I pack the maps in different channels using Unreal Engine 4 packing style for optimal packing. Here is a Substance Wood material tutorial I created earlier https://www.youtube.com/watch?v=HZEkDYaopw4&t=1451s Subscribe to my channel at: https://www.youtube.com/channel/UC9QkB75gHRy-wXQQM4oydmQ?sub_confirmation=1 Background music: "Going Forward" by Jaakko (me, myself) Thank you for watching. Please visit my website www.creativewithjaakko.com
Мой аккаунт