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Entity Component System (ECS) "Megacity" walkthrough - Unite LA 2018 Keynote

Entity Component System (ECS) "Megacity" walkthrough - Unite LA 2018 KeynoteУ вашего броузера проблема в совместимости с HTML5
Megacity is a project built on our data-oriented design tech alongside tons of optimizations we're aiming to bring to Unity in 2019. The results are jaw-dropping. 4.5M Mesh renderers 200K Unique objects per building 100K Individual audio sources 5K Dynamic vehicles 60 FPS WOW!!! Watch the full Unite Los Angeles 2018 keynote: https://youtu.be/alZ6wmwvck0 Learn More: https://unity3d.com/unity/features/job-system-ECS Speakers: Joachim Ante (Co-founder & CTO, Unity) Martin Kümmel (Technical Art Director, Unity)
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